This is a really cool concept. You took the simple breakout theme and added power ups and many other things to make it even better. I really enjoyed playing this game! Great job!
This is a really cool concept. You took the simple breakout theme and added power ups and many other things to make it even better. I really enjoyed playing this game! Great job!
I really enjoyed this game! Really cool and unique concept, and I like that it's not the same food that provides extra points every time. Really great game! Some advice that might make it better is maybe making it a little longer and maybe have power ups, but who knows. It's still a really good game!
Very unique game! The art is pleasing, game is pretty fun. The only pointers I'd offer is maybe making the game a little faster, because they walk kinda slow, and maybe center the zombie in the middle of the screen rather than at the bottom. Other than that, I think this is a very cool and unique concept!
The camera is always very tricky to me, I made the scenario too tall and ended up lowering the camera to fit everything, but you're right. It was a challenge finding the right speed. I wanted zombies to be slower than humans (even faster humans would make no diference) and I wanted the player to use the environment, so I kept them really slow and made the levels shorter than I wanted. Thanks a lot for your feedback, Cadence!
This game was enjoyable. Has a space invader feel to it, but a little more simplified, endless, and the enemies move freely. I saw some different enemies, but I think varying them a little more might make it more interesting. Also maybe power ups might make things interesting as well. Just some thoughts. Pretty good game though!
EDIT: Life pickups have hereby been added!
As you progress in the game, varying enemies will be more numerous. Your suggestion of adding life-pickups and/or powerups may well solve this problem too (as it enables people to more easily progress). It clashes slightly with the simplicity I have intended for the concept, but I will certainly take it under advicement. Thank you for the review!
I think this might need a little work. Since all of this is RNG movement, all you do is sit and watch circles move around the screen. I can sort of see what you were trying to do with it, but it didn't seem to work out. It's also pretty confusing, because I read the description and the tutorial, and it still took me a second to understand what was going on. Maybe include more player interaction with the game.
This game needs a sequel. It was so fun! I loved the choose your own adventure at the beginning. The dialogue was perfectly written, the story perfectly developed, and the art on point. I really loved the story in this game, and got really excited whenever there was more to play after choosing the 13th option. This was such a fun experience!
This is so nice!! I'm so glad you liked it!
It's a spinoff of my comic series Hop Dude ( http://instagram.com/hop.dude ), which has a lot of great stories. You may enjoy it! Also YES, there's a sequel in the works already (this is episodic) which you can find on the Hop Dude Patreon!
I personally thought this was a well thought out game. I didn't complete it, as it did glitch a couple times, but it was still a very good game. It was a very clever and original idea. The dialogues could be less robotic, and sound more natural. Also sometimes the enemies would spawn right where I was standing so I'd automatically lose hearts. Either way, from what I played, it seemed very creative. It is a little repetitive, it's just swinging at enemies, but its still a good game.
Thanks for giving it a shot and for the kind words! I will take a look into the spawner and see what is going on.
I really think this game has a lot of potential. Graphics could definitely be worked on, and I'm sure a lot of people on NG would be willing to help. It would be a lot more appealing if it were more than lines and basic shapes. I think grammar could be better in the dialogues, too. The idea was good, it being an escape room, but adding kidnappers and stuff made it more interesting. I think more puzzles could make it more fun. But you made a fully functioning escape room, so good job! Keep up the good work!
Age 21
Joined on 10/8/17